Supers

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A mostly generic superheroes setting. Details will be filled in later.

Mechanically, super powers are handled via a Stunt:

Powered [-1] May take muliple times. Grants 5 points into a pool to spend on magical abilities. Construct using the Fate Magic rules, with the following exceptions:

  • All powers are non-modifiable.
  • You never have to roll for powers, although they can be resisted. You may even choose for a power to be Passive, which means on at all times.

Supers

Five Through Seven Parmeisan