Five Through Seven
A mostly generic superheroes setting. Details will be filled in later.
Mechanically, super powers are handled via a Stunt:
Powered [-1] May take muliple times. Grants 5 points into a pool to spend on magical abilities. Construct using the Fate Magic rules, with the following exceptions:
- All powers are non-modifiable.
- You never have to roll for powers, although they can be resisted. You may even choose for a power to be Passive, which means on at all times.